jess hanson : 203 home/classwork
character:DEVELOPMENT
xxxxcharacter:PARAMIN story::THREE
beliefs-- knowledge is meant to be shared and spread to those who are willing to learn. Things like spirits and gods are fabrications from human needs and have no tangible or factual presence; things need to be proven to be believed. Also that the bond between family members is something of a strange notion, but the bonds between people are so strong that people will go to great lengths. Also that alchemy(a type of "magic" that nobles or wealthy men will use as a means of trickery or to) is not infact a magic, but a science that is being presented in a different manner.
values-- intelligence, conviction, passions, wisdom, the truth, simplicity in all things except in the search, quiet surroundings, trush, honesty, logic.
attitudes-- Paramin has what could be conisdered an "pompus" attitude in most regards, she is short and to the point, precises in her movements and is very blunt and logical in her interaction with other people. She views lesser educated people not as inferior, but as simply educated in other ways, understanding that not everyone is gifted with books, but with more practical things as well, or with talents that require freedom of the mind. Sometimes she will have softer moments, but usually only with her mentor, or close collegues.
opinions-- while most of her opionions have been ventured above, Paramin has very little in the way of her own opinions, things tend to be more fact or not- usually if she has an opinion about anything, she will either keep it to herself, or form it into an educated hypothosis.

September 8th, 2011

.:LOCK exercise #3, p21:. ->
My Lead is a young female knight named Saryan.
Her objective is to compete in a very high profile tournament.
She is confronted by other male knights in her order who oppose her because she is a threat to the traditions of her kingdom.
The ending will be a knockout when the heroine places 2nd in the tournament, winning her honor and respect by her peers.

.:TWO doors #3, p34:. ->
--doorway one--
The tournament is held in a large areana, and each participant is allowed their own room in which to store their armor and weapon. While she is off in the dining commons before her time in the arena; a few of her peers sneak into her room and destroy her armor and weapons. She returns to find all of her belongings destroyed; but knows she must still compete or dishonor herself and her family by withdrawing.
--doorway two--
During one of the last rounds of the tournament, the Prince of the Kingdom decides that, as she is striking the final blow- the match will be a dual to the death. In order to win, Saryan must kill the man on the other end of her sword.

5 story ideas : sept 15

:steampunk era story where the main character is trying to raise a dragon
:a story from a dog's point of view; in which his owners take him on a really long car ride
:a tale in which a little girl recovers her lost bunny rabbit
:when one hero is sent off on a quest to retrieve a mythical relic that is to be brought back to his own city, nothing goes according to plan
:when a space traveling bounty hunter is suddenly the bounty herself, and must relocate to a much less high profile life in order to stay hidden